Physics · Simulator 014
A cylinder with a piston holds bouncing gas particles. Choose what to hold constant, then change the volume, temperature or amount of gas. Watch the pressure, measured from particle impacts on the walls, follow PV = nRT.
For an ideal gas, pressure P, volume V, amount n (mol) and absolute temperature T (K) are linked by
P V = n R T, R = 8.314 J/(mol·K)
Holding two quantities fixed gives the classic laws:
The particle picture explains why. Pressure is the momentum delivered per second per unit wall area. Hotter particles move faster (mean kinetic energy ∝ T) and hit harder and more often; a smaller box means more frequent hits. The animation shows a sample of particles (one dot represents many molecules) with speeds drawn from the Maxwell–Boltzmann distribution. The calculated P is exact for the model; the “measured” value from impacts fluctuates around it.
Ideal gas: point particles, no attraction, elastic collisions. Real gases deviate at high pressure and low temperature. The 2-D animation is illustrative; numbers use the 3-D ideal gas law.
A sealed 2 L bottle of air at 20 °C and 101 kPa is left in a car at 60 °C. What is the pressure inside? Why must you use kelvin, not °C?
Constant V and n: P₂ = P₁·T₂/T₁ = 101 × 333.15/293.15 ≈ 114.8 kPa, about 14% higher. With °C the ratio would be 60/20 = 3, which is absurd. Gas laws need absolute temperature, because pressure goes to zero at 0 K, not at 0 °C.